![]() Prog has also been spending some time on Gameplay, as well as developer tools and UI. Working on AI, Physics and Gameplay is Jonas. ![]() The newest face is Filippa, who is working with shaders, effects, and technical art as she learns all the fun tricks from one of our senior programmers, Temps. ![]() You may have already talked to some of our programmers on Discord or may be familiar with them from our previous games. The engineering team at Stunlock is built upon the experience and knowledge of the senior programmers, who worked on Bloodline Champions as a school project back in 2009, as well as the fresh ideas and innovative skills of the more recent hires. Read ahead if you want to learn more about Stunlock Studio’s programming team: the beating heart of V Rising. There have also been questions regarding the technical challenges our team has faced these past months, among other interesting happenings behind the scenes. Some of you have been curious about the engine being used to develop V Rising. This time around we will dive into the core of V Rising, giving you an insight into the more technical aspects of the game. Welcome, friends, to this new dev blog entry! Also, don't forget to join our new Reddit page, our new Telegram channel, follow us on Instagram and Twitter, where we are sharing breakdowns, the latest news, awesome artworks, and more.Русский Italiano Français Português Brasileiro Türkçe You can find the full interview with Jeremy Bearson here. Huge thanks to those players," Bearson said. "Even in the last seconds leading up to our Early Access launch, we were making changes, ones that I think the game might have been much worse off for if we didn’t feel the urge to make those adjustments. Shortly before the launch, the Stunlock team did several closed Beta tests, as Bearson notes, which were crucial for determining the direction of the game as well as helped the studio fix bugs before the game was open to a wider audience. According to Bearson, the company also used several "experimental features and announcement channels" to let people know about the game. He stated that before V Rising was even released, its Discord community already had 14,000 members, and now this number accounts for about 62,000. "All the major mechanical systems are built with each other in mind, and it’s easy to find what you like in the game without feeling too imposed by the parts of the game you might be less interested in."īearson also noted that the studio formed a strong community prior to the game's launch which also played an important role in the game's success. "Maybe it IS just vampires! I think it’s more likely the survival genre itself, and the way the game is built to appeal to a wide range of survival players," he said. He shared that probably the key influence on the title's results was the mixture of the vampire theme and base-building survival gameplay that features multiplayer (co-op and PvP) experiences. In a recent interview with Game Developer, Stunlock's community manager Jeremy Bearson revealed some of the secrets of the game's success. The game managed to achieve 1 million players just a week after its release, and its player base keeps growing. Stunlock Studios' survival-horror game V Rising was released in Early Access just a couple of weeks ago but it already shows pretty good results becoming one of the top Steam launches of 2022.
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