![]() ![]() This is evident, and is solved in part, with that each mission of the campaign has a series of unlockable clues that we can see before starting. Something especially noticeable when we realize that, in some missions, the game wants us to do a series of very specific steps in order to move forward, forcing us to read the designer’s mind to know what exactly the game wants from us. Throwing us all the unimaginable events, constant enemy attacks, very tight times to pass the missions and new unlocked elements that never explain what exactly they do, the difficulty curve goes from gentle and perfectly measured to an authentic escalation process. And then the debacle begins.įrom this point on, the game takes a considerable leap forward in difficulty. So, we finish the tutorial and the first campaign. If we add to that that as the objectives increase, new elements are also unlocked, always at a constant pace, but never accelerated, the first hours of play are a real delight for any fan of strategy. ![]() With an outstanding playable progression, always guiding us in the basics, but leaving space for us to try different things, the objectives are clear enough and the elements – buildings, units and resources – scarce enough that we never feel overwhelmed. Something that Firefly has recognized, precisely, adding more facilities than ever for neophytes.Īnyone who has never played a Stronghold and wants to get closer to Warlords will find with pleasure that its tutorial and first campaign are excellent introductions. Especially in a series like this, which boasts of being particularly difficult and demanding. , and, when the occasion requires it, subjugate the lords of other nearby regions. In this way, we must constantly find a balance between obtaining resources and building buildings so that our subjects are comfortable, work and spread the word of what a good lord we are, at the same time that we exploit the necessary resources to fortify and keep our strength safe. In addition to being an RTS, it is a game where we focus our efforts, specifically, on building fortresses that are self-sustaining, for which we need the favor of our citizens. To begin with, it is important to talk about what exactly Stronghold is. Something in which Stronghold: Warlords is no exception. A genre that, far from being in vogue, in the last decade has seen its top representatives disappear, becoming more and more a niche genre where not only few games appear, but also, in general, they seem to have been Sideways in favor of strategy games more based on micromanagement, such as League of Legends or DotA, inheritors of the approach, then novel, of WarCraft 3: Reign of Chaos.įortunately, Firefly Studios has always found itself comfortable in this particular niche where, periodically, it has provided its fans with new material to play with. Stronghold is a mythical saga, with seven installments behind it, that has never emerged outside the particular niche of RTS fans. This is especially noticeable in the case of Stronghold: Warlords because it may not be an accessible or revolutionary game, but it is exactly what its fans were waiting for. These kinds of games are probably the most difficult to talk about, because everything that is said about them should be taken as a grain of salt, since talking about them from outside the interests of your audience is a mistake, But doing it without paying attention to its qualities outside of it is also important. There are games that are not bad, they are simply aimed at a very specific audience, always moving in the circle of interests of that audience. ![]() Stronghold: Warlords is the game its fans have been waiting for, but it falls short when it comes to its ability to attract new players.
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